Go back to Midnight Club II

Written by: Rik

Date posted: May 31, 2009

In keeping with the game’s arcade aesthetic, you unlock ‘special moves’ as you go along. Of course, they’re not actually that special – not like a spinning bird kick or hundred-hand slap – it’s just stuff that you’d expect to find in a racing game, like doing a burnout, or using a nitrous boost.


One of the most important moves is the ability to transfer weight in mid-air to make your landing a little smoother and more directionally convenient. As the game progresses, you’ll find there are big jumps all over the place, so it’s essential to master this.


And when I say big jumps, I mean insanely, ridiculously, big jumps.


Did we mention that there are motorbikes? (No, you forgot, that’s why you’ve had to shove it into a side-feature – FFG reader). There are advantages to taking the two-wheeled approach, but there’s one major drawback: you can fall off. Especially if you drive into a wall – that’ll do it.


If your car takes enough damage, it’ll eventually explode. But don’t worry, you’ll get a new one in a matter of seconds.


There’s a decent replay feature, which allows you to survey the carnage you’ve created during the last race.


There are pedestrians, and yes – you can hit them with your car, if that makes you feel like a big man.


All of the acting is fairly bad, but this girl – Maria – has a voice which is deeply painful – like biting into a sandwich only to realise it’s actually filled with pins and broken glass. And mayonnaise.


There’s a race editor, so you can create and test your own races, if you like. It’s a bit baffling to use, though.


If you’re looking for the game version of The Fast and the Furious, this probably isn’t it. But there’s the occasional nod to the film, including the chance to drive Vin Diesel’s muscle car.