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Posts tagged need for speed

Review: Need for Speed: ProStreet

Hello! Happy New Year to you all. This is one I was sure I would have time to fit in at the end of 2019, but it’ll have to be our first review of 2020 instead. Filling a long-standing gap in our coverage of the Need for Speed series, here’s a look at Need for […]

Soundtracks: Need for Speed: Underground

Soundtracks is a series where we take a look back at the use of licensed music in games. Go here if you want to know a little more. Today’s game is Need for Speed: Underground, the point at which Electronic Arts’ long running racing series transitioned from middle-aged Top Gear territory into a street racing […]

Need for Speed: A brief history

After publishing yet another Need for Speed review (2011’s The Run, the 12th NFS game we’ve covered), my friend and colleague had a suggestion: some kind of series overview might be useful. Given that the NFS brand has lent itself to a few different types of racing game over the years, with useful identifiers like […]

Review: Need for Speed: The Run

Hi there. Sorry for the radio silence over the last few weeks: I’ve had a few pieces lying around in a nearly-finished state for a while, but other things have been getting in the way. So, what’s more boring than someone making excuses for not updating their website? How about 2500 words or so on […]

Review: Need for Speed: Hot Pursuit

Hello there. As regular readers of this site – if, indeed, any exist – will know, my contributions to FFG these days are likely to either be of a sports game or a Need for Speed title. And as England are doing so well in a major international tournament, I thought now would be a […]

Moments in Gaming: Cooldown

Stir up trouble, then escape it: that’s the heart of Need for Speed: Most Wanted. It’s not enough merely to lose the cops as soon as possible – you have to get them to escalate the pursuit, calling in backup, then the feds, then big 4x4s that veer across the carriageway and try to smash […]

Gaming’s slower cars: a brief history, part 4

Hi there. This is our fourth and final part of our look back at the pleasures, or otherwise, of driving a slow car in racing games. It takes us up to the end of the 00s or so, roughly in line with the newer games eligible for coverage at FFG. I’m sure there are plenty […]

Gaming’s slower cars: a brief history, part 3

Hello. You can forget your Ferraris and Porsches (Ferrarae? Porsche-e?) – we’re celebrating the Volvos, Nissans and Mazdas of the racing game world with our look back at some of the slower cars on offer over the years. Sometimes they’re simply more fun to drive than your Mr-Smug-Show-Off-Lamborghini and sometimes they, er, aren’t.   Ford […]

Gaming’s slower cars: a brief history, part 2

Hi there. We’re moving into part two of our look back at gaming’s less impressive automobiles. Here’s part one, in case you missed it.   Proton Wira – Network Q RAC Rally Championship (Europress, 1996) Without stepping into review territory, it’s hard to credit that this game was once considered ‘da bomb’, if you forgive […]

Gaming’s slower cars: a brief history, part 1

Driving an unremarkable car is a dream that many of us are now living: if I want to drive an unmodified Honda Civic (unless you count a few dents as modifications) then I can go outside now and drive it wherever I like (but probably to either Waitrose or the tip). Often in driving or […]