[ Content | Sidebar ]

Posts tagged moments in gaming

Moments in Gaming: How appropriate, you fight like a cow

Let’s consider a conundrum facing point and click adventure games about pirates. We might expect it to feature some sort of combat. Pirates led a fairly violent life after all. I mean “boarding ships and taking stuff” was pretty much their job description. Even if you don’t go down that route, because your pirate hero […]

Moments in Gaming: 200mph

Last time, Stoo talked about how Doom is synonymous with the PC consolidating its position as a proper gaming machine. Today, we move a bit further forward into the mid-90s, and a point in time when console games on PC started to become a reality, and the phrase “anything console X can do, the PC […]

Moments in Gaming: Phobos Anomaly

Doom is important to we PC fans, because it’s one of the greatest games from a time when the PC was finally asserting itself as a potent gaming machine. With increasing processor power, and developers settling on VGA and soundblaster as industry standards, we no longer needed to be so jealous of other formats. For […]

Moments in Gaming: The Barrens

I first signed up for World of Warcraft in the early months of 2006. The Burning Crusade expansion had just been released and I narrowly missed the pre-expansion days, what we now call Vanilla. However,┬áback then the early levelling process was pretty much unchanged from Vanilla. So I think i’m well versed in what was […]

Moments in Gaming: fus roh dah

I always feel bad about displacing proper content with blog stuff, but also once I have something drafted I want it out the door so as not to gnaw at my mind. So please, valued visitor, before reading this: scroll down and read Rik’s review of Wacky Wheels. Or click this link. Man, it makes […]

Moments in Gaming: WHIRRR

Today marks the start of an occasional series where I look back on particular gaming experiences that have made a strong impression on me, over the years. Mostly I’ll write about positive memories, but they don’t have to be exclusively so. They could be moments of appreciating real excellence in game design, or frustration at […]