| Title | Year Released | |
|---|---|---|
| All New World of Lemmings | 1994 | Oh christ, more lemmings! |
| Blood | 1997 | Classic Build-powered 90s first-person shooter. With extra gore and explosions. |
| Blood 2: The Chosen | 1998 | Stoo grabs his shotguns and goes hunting cultists and demons from beyond, ready for some first-person carnage... |
| Carmageddon | 1997 | Oh, you know. It's the one where you can run people over. And then other cars try and hit you. And stuff. |
| Carmageddon II: Carpocalypse Now | 1998 | More auto-carnage, with a bit more spit and polish. Only a bit, mind. |
| Carmageddon: TDR 2000 | 2000 | Even more death, destruction and twisted metal. But we're all bored of it by now. |
| Clive Barker's Undying | 2001 | I pretended I'm glad you went away, these four walls closing more every day, and I'm Undying inside - and nobody knows it but me... |
| Commander Keen 4 | 1991 | It's a cutesy platform shooter starring a ten-year-old kid, but don't hold that against it. |
| Cosmo's Cosmic Adventure | 1992 | Platformer from the Apogee stable. |
| Covert Action | 1990 | As we all know, covert action is the best kind of action. Rik dons a tuxedo and breaks into a Mafia safehouse... |
| Dark Forces | 1994 | Shoot it out with legions of hapless Stormtroopers in glorious(-ish) 3D. |
| Descent | 1994 | Fully 3D blastathon pitting you against robot hordes in mines and caverns. |
| Die Hard: Nakatomi Plaza | 2002 | Nine million good quotes and I gotta choose one that, er, doesn't work so well. It's the game of the film where you play that bloke in the white vest. |
| Far Cry | 2004 | First person shooting across a tropical paradise. Tasteless shirt mandatory. |
| Giants: Citizen Kabuto | 2002 | Kabuto smash! |
| Golden Axe | 1990 | Old school beat'em up action with a Conan theme. |
| Grand Theft Auto | 1997 | Rik routinely nicks cars and beats people senseless, but his mum says deep down he's a good boy really. |
| Grand Theft Auto 2 | 1999 | Rik reluctantly dons his hoodie and hits the streets in search of 'respect' - whatever that means. |
| Half Life | 1998 | Was this the king of all first-person-shooters? Rik aids scientists in meddling with forces they don't understand, and then tackles the resulting swarm of alien monstrosities, to try and answer the question. |
| Heretic | 1994 | Take Doom and swap armour and chainguns for tights and a big wand. Er, it's better than it sounds. |
| Hexen | 1995 | Doom-powered fantasy shooter featuring character classes, hub-based levels, and hitting things repeatedly with a mace. |
| Hexen 2 | 1997 | As Hexen was to Doom, this was to Quake, with expanded gameplay, a fantasy setting and big exploding axes. |
| Interstate 76 | 1997 | Rik breaks out his flares and big sideburns to get in the right frame of mind for some funky driving and shooting. |
| Jedi Knight: Dark Forces II | 1997 | Rik is only slightly less badass than Mace Windu, as he tackles more Stormtroopers in a force-powered sequel. |
| Knight Rider: The Game | 2002 | A pointless flight into the below-par world of a game that should not exist. |
| Lemmings | 1991 | Safeguard the lives of dozens of cute furry creatures, in one of the most popular games of its day. |
| Lemmings 2: The Tribes | 1993 | Sequel to one of the most popular games ever. |
| Max Payne | 2001 | "The words were all there; the final keystroke was a punctuation mark to everything that had led to this point." Etc. Just be thankful I didn't try and write the whole review in this style. |
| Max Payne 2: The Fall of Max Payne | 2003 | "The past is a puzzle, like a broken mirror. As you piece it together, your image keeps shifting. And you change with it. It could destroy you, drive you mad. It could set you free." There's only one man in game-land who speaks like that, God love 'im. |
| No One Lives Forever 2: A Spy in H.A.R.M’s Way | 2002 | Yet another sequel with a slightly different title to its predecessor, meaning the two don't fit neatly alongside each other on the list. Why, God, why? |
| One Must Fall 2097 | 1994 | Q: If two enter the arena, how many must fall? A: The correct answer is one. |
| Pinball Illusions | 1995 | Rik plays an even meaner mean pinball than the deaf dumb and blind kid. |
| Powerslave | 1996 | When Stoo was living this lie, fear was his game. People would worship and fall, drop to their knees! |
| Psycho Pinball | 1995 | From the people who brought you Agitated Pinball, Furious Pinball and More-Than-Slightly-Unhinged Pinball. |
| Quake | 1996 | It was a new day for shooters; true 3D, naliguns, ogres and er, shades of brown. |
| Quake 2 | 1997 | See that extra nail through the Q? It's Quake TWO. TWICE as hardcore. Maybe. |
| Red Faction | 2001 | Volition's shooter attempted to challenge Half-Life by, er, letting you blow holes in walls. |
| Return to Castle Wolfenstein | 2001 | Back to where the first-person shooter started, namely miniguns and unspeakable nazi evil. |
| Rise of the Triad | 1994 | Mid 90s shooter, not much actual Chinese organised crime but certainly LUDICROUS GIBS. |
| Shogo: Mobile Armor Division | 1998 | There are legions of fanboys who go mad for anime styled Mecha action. Then there's Rik who got this one 'cos he saw it for £3 on eBay. |
| Sin | 1998 | One of a multitude of First-person shooters that sprang forth in the late 90s to challenge the Quake series. |
| Soldier of Fortune | 2000 | Shooting people into tiny pieces to make the world safe for democracy. It's a tough job, but someone's got to do it. |
| Space Hulk: Vengeance of the Blood Angels | 1996 | Rik runs away from hordes of genestealers in this tactical first-person shooter, based on the old Games Workshop tabletop game. |
| Spider-Man | 2001 | Spiderman, spiderman, does whatever a spider can. Apart from eat flies and get eaten by his wife after mating. |
| System Shock | 1994 | A classic piece of Cyberpunk-style 1st-person action from Looking Glass studios. |
| Terra Nova | 1996 | Climb into your suit of powered armour and stomp around the countryside for some hi-tech squad-level combat. |
| The Chaos Engine | 1994 | An engine that causes chaos, eh? Sounds like my first car! Er, complaints to the usual address. |
| The Operative: No One Lives Forever | 2000 | The name's Good. Force for Good. With a license to make up terrible introductions for reviews. |
| Thief 2: The Metal Age | 2000 | Violence and bloodshed are for amateurs; Stoo lurks in the shadows for a second installment of quality thieving and sneaking. |
| Thief: The Dark Project | 1998 | The classic game of first-person stealth. |
| Unreal | 1998 | Ten years ago, we were all going oooh at the shiny graphics. |
| Unreal 2: The Awakening | 2003 | More sci-fi shooter action. |
| Voyager: Elite Force | 2001 | First person Star Trek action; sadly no Spock or Picard but plenty of Borg to blast. |
| Wheel of Time | 1999 | The wheel weaves as the wheel wills, and I pay tribute to it by running circles panicking and firing random spells. Shooter, based on Robert Jordan's epic fantasy series. |
| Wolfenstein 3D | 1992 | Gestapo! Stoo investigates the ancestor of modern first-person shooters. |
| Worms | 1995 | Little annelids blast each other to crap with bazookas, in the famous triumph of gameplay over graphics. |
| XIII | 2003 | You're not a human being, just a number that's tattooed on your neck. Time to ask "WHO AM I?!" while gunning down a few faceless henchman in the process. |
| Zone Raiders | 1996 | If you think the name's bad, wait until you play the game. In fact, don't even bother playing. Just read the review. |