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Archives for Remakes

Zug-Zug! – a quick Warcraft summary

I’d say that Warcraft is one of the most important series of games on PC, up there with Ultima, Civilization, Wing Commander and Leisure Suit Larry (just kidding). It’s particularly noteworthy since it’s been active, in one form or another, since 1994. Warcraft started as an early realtime strategy, taking ideas from Dune 2 and […]

Reissues, remakes and belated sequels

This has never been the place to come for gaming news [or anything else – FFG reader] but amongst the avalanche of announcements and new releases, I noticed a couple of things relevant to our interests here: Firstly, the cel-shaded shooter XIII is back on GOG, having previously been de-listed for some reason or other, […]

A shareware hero returns

The Commander Keen series were the finest platform games to come from the Apogee stable. In fact they were probably the greatest best home-grown PC platform games from the dawn of the 90s. Yeah yeah, some would say I’m not setting the highest of bars there. Still I reckon the forth and fifth games, together […]

Blizzard rejuvenate their orcs and demons

A few pieces of belated Blizzard-related news came to my attention recently. Let’s start with the item that everyone else has known for months: they are working on a new, comprehensively updated release of Warcraft 3. This has me quite excited, ready to lead armies of orcs and trolls once again. WC3 features some excellent […]

construct additional pylons

If I were to pick my favourite realtime strategy game of the 90s than Homeworld wins by quite a wide margin, but Starcraft is up there in the top few. So I’ve been reading up on the remastered edition, due out on August 14th. I think the aspect of Starcraft that particularly appeased was its […]

remakes of the 90s

These days remakes, updates and remasterings of old games are commonplace. A couple of particular interest to at FFG towers right now are Full Throttle, released a few months ago and Starcraft, due out in August. This isn’t totally new, however. By the start of the 90s, developers and publishers were starting to see the […]

Into the Wonderful

If you’re a gamer of a certain age, you may fondly remember saturday afternoons playing Gods, the platform game from Bitmap brothers, on your Amiga, Atari ST or 386 PC. I am of that certain age but never made much progress. Apparently the game is pretty damn difficult, with four sprawling levels and a dose […]

The Need for Speed: The Movie

Ever since Wing Commander, I’ve maintained a passing interest in game-to film-adaptations, especially if I’ve actually played (and enjoyed) the game or series in question. Some years ago, with the day to myself, I went to see the film version of Max Payne on my own, and though the film wasn’t a total turkey, the […]

Out of darkness, out of mind, cast down into the Halls of the Blind

Looking back over Blizzard’s history, I wouldn’t refer to much of their output as particularly innovative. That’s not to say they’re not great developers, highly original thinking just isn’t their particular strength. The modus operandi has been to take an established genre, polish and tune it, and release a high quality game. Much more steady […]

A very brief return to Citadel Station

Night-dive have recently released a pre-alpha demo for their remake of System Shock, available on GOG and steam. It’s very brief, just a few rooms and corridors, probably less than 20% of the first deck. So there’s not a lot to comment on so far. What we see keeps to the blocky level geometry of […]